GAMES

These are the games that i have been involved in during my time at the Game Assembly


Year 2 - Featherfall Games

The second year at the Game Assembly we are put into permanent game development groups.
My wonderful teammates in Featherfall Games are:

Artists: Frida Åsling Sellius, Elinore Sander, Me

Programmers: Pauliina Karlsson Heiskanen,  Christian de Orleans, Gabriel Eriksson Cic, Hannes Elofsson, Hussein Taher

Level designers: Victor Rasmussen, Anton Pilmark, Adam Weith

Technical Artists: Rasmus Björk, Dag Bjärum


BANAPPLED

Produced in 10 weeks half time.

A fast paced first person shooter
The artstyle is stylized and colorful, mixing futuristic design with Art deco.


Main responsibilities:

  • Concept art
  • Character and enemy modeling
  • Environmental assets and hero pieces



Game Trailer

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Concept and final model of the "Fruit Zombie" enemy.

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CHARGER

Produced in 10 week half time.

An action packed, top down, real time stratgy game.
The artstyle is semi realistic, with a theme of nature versus technology.


Main responsibilities:

  • Concept art
  • Character and enemy modeling
  • Environmental modeling 

Screenshots

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KAMI

Produced in 10 weeks half time.

A calm and atmospheric flying game.
The artstyle is very stylized and low poly, with a water color-like palette.


Main responsibilities:

  • Concept art
  • Environmental modeling
  • Hand painted skybox
  • Menus



Game Trailer

Screenshots

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Environment concepts.

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Year 1 - Mixed groups

The first year at the Game Assembly, we are put into a new team for each project.
These are the games that i was a part in making during my first year!


DRAGON RAGE

Produced in 8 weeks half time.

A fast-paced shoot-em-up.
The artstyle is colorful and fun pixelart, set in a magical world of dragons and monsters.


Main responsibilities:

  • Concept art
  • All enemies, bosses and player character
  • Animations


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Some concepts of dragons and flying monsters. 

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F.I.A.

Produced in 8 week half time.

An atmospheric point and click game.
The artstyle is semi-realistic with a painted look. It has a heavy mood sprinkled with a bit of humor.


Main responsibilities:

  • Concept art
  • Painting of backgrounds
  • Painting of sprites and animations



Game Trailer

Screenshots

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