These are the games that i have been involved in during my time at the Game Assembly
The second year at the Game Assembly we are put into permanent game development groups.
My wonderful teammates in Featherfall Games are:
Artists: Frida Åsling Sellius, Elinore Sander, Me
Programmers: Pauliina Karlsson Heiskanen, Christian de Orleans, Gabriel Eriksson Cic, Hannes Elofsson, Hussein Taher
Level designers: Victor Rasmussen, Anton Pilmark, Adam Weith
Technical Artists: Rasmus Björk, Dag Bjärum
Produced in 10 weeks half time.
A fast paced first person shooter
The artstyle is stylized and colorful, mixing futuristic design with Art deco.
Main responsibilities:
Game Trailer
Concept and final model of the "Fruit Zombie" enemy.
Produced in 10 week half time.
An action packed, top down, real time stratgy game.
The artstyle is semi realistic, with a theme of nature versus technology.
Main responsibilities:
Screenshots
Produced in 10 weeks half time.
A calm and atmospheric flying game.
The artstyle is very stylized and low poly, with a water color-like palette.
Main responsibilities:
Game Trailer
Screenshots
Environment concepts.
The first year at the Game Assembly, we are put into a new team for each project.
These are the games that i was a part in making during my first year!
Produced in 8 weeks half time.
A fast-paced shoot-em-up.
The artstyle is colorful and fun pixelart, set in a magical world of dragons and monsters.
Main responsibilities:
Some concepts of dragons and flying monsters.
Produced in 8 week half time.
An atmospheric point and click game.
The artstyle is semi-realistic with a painted look. It has a heavy mood sprinkled with a bit of humor.
Main responsibilities:
Game Trailer
Screenshots