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GAMES

These are the games that i have been involved in during my time at the Game Assembly


Year 2 - Featherfall Games

The second year at the Game Assembly we are put into permanent game development groups.
My wonderful teammates in Featherfall Games are:

Artists: Frida Åsling Sellius, Elinore Sander, Me

Programmers: Pauliina Karlsson Heiskanen,  Christian de Orleans, Gabriel Eriksson Cic, Hannes Elofsson, Hussein Taher

Level designers: Victor Rasmussen, Anton Pilmark, Adam Weith

Technical Artists: Rasmus Björk, Dag Bjärum


BANAPPLED

Produced in 10 weeks half time.

A fast paced first person shooter
The artstyle is stylized and colorful, mixing futuristic design with Art deco.


Main responsibilities:

  • Concept art
  • Character and enemy modeling
  • Environmental assets and hero pieces



Game Trailer

Concept and final model of the "Fruit Zombie" enemy.

CHARGER

Produced in 10 week half time.

An action packed, top down, real time stratgy game.
The artstyle is semi realistic, with a theme of nature versus technology.


Main responsibilities:

  • Concept art
  • Character and enemy modeling
  • Environmental modeling 

Screenshots

KAMI

Produced in 10 weeks half time.

A calm and atmospheric flying game.
The artstyle is very stylized and low poly, with a water color-like palette.


Main responsibilities:

  • Concept art
  • Environmental modeling
  • Hand painted skybox
  • Menus



Game Trailer

Screenshots

Environment concepts.

Year 1 - Mixed groups

The first year at the Game Assembly, we are put into a new team for each project.
These are the games that i was a part in making during my first year!


DRAGON RAGE

Produced in 8 weeks half time.

A fast-paced shoot-em-up.
The artstyle is colorful and fun pixelart, set in a magical world of dragons and monsters.


Main responsibilities:

  • Concept art
  • All enemies, bosses and player character
  • Animations


Some concepts of dragons and flying monsters. 

F.I.A.

Produced in 8 week half time.

An atmospheric point and click game.
The artstyle is semi-realistic with a painted look. It has a heavy mood sprinkled with a bit of humor.


Main responsibilities:

  • Concept art
  • Painting of backgrounds
  • Painting of sprites and animations



Game Trailer

Screenshots